

- #How to set up bitbucket with windows computer how to
- #How to set up bitbucket with windows computer skin
- #How to set up bitbucket with windows computer software
There are different source control types, the most common being: Git, Mercurial (HG), Perforce, and SVN. After the event is over, you can revert to the latest version and keep working, no problem. If this happens, revert to your Last Good Known Build and show that one. Either because you are working on some features which are not done yet, or you made last minute changes that ended up introducing bugs, there is nothing worse than trying to show off your project and running into a roadblock. This is especially important to do before events where you will show a DEMO of your game.


It is an essential tool when working with multiple people sharing a codebase, letting everyone work at any time without interfering with anyone else's work. Doing this by hand is very complicated and prone to error, which is why we have computers help us with this process.
#How to set up bitbucket with windows computer software
When working with source control, team members submit their changes and compare them to the changes of others, eventually merging it all together and ending up with a version of the software that includes all the latest information. Source control is a tool used to manage changes and versions in software development, hence why it is also referred to as "version control". The windows and colors may look different from yours, but the options are all the same.
#How to set up bitbucket with windows computer skin
Useful definitions when working with source controlĭisclaimer about screenshots: I am using a custom skin in GMS2.
#How to set up bitbucket with windows computer how to
Benefits of using source control and how to take advantage of it.In this 2 part blog series, I will show you everything you need to work with source control, specifically in GameMaker Studio 2 (GMS2), including: Even after it's set up, dealing with merge conflicts, branching, and pulling can be daunting. Setting up a repository can be quite a hassle if you don't know what you are doing. Source control is an essential part of game development and one that every developer should use.
